Validation

Some operations require more sophisticated controls than the binary permission flags discussed in the previous section. When the user tries to draw a new link or reconnect an existing link, your application may want to restrict which links may be made, depending on the data. When the user tries to add a node to a group, your application may want to control whether it is permitted for that particular node in that particular group. When the user edits some text, your application may want to limit the kinds of strings that they enter.

Although not exactly "validation", you can also limit how users drag (move or copy) parts by setting several properties on Part and customizing the DraggingTool.

Linking Validation

There are a number of GraphObject properties that let you control what links the user may draw or reconnect. These properties apply to each port element and affect the links that may connect with that port.

Linkable properties

The primary properties are GraphObject.fromLinkable and GraphObject.toLinkable. If you do not have a Node containing an element with fromLinkable: true and another node with toLinkable: true, the user will not be able to draw a new link between the nodes.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.Shape("Ellipse", { fill: "green", portId: "", cursor: "pointer" })
          .bind("fromLinkable", "from")
          .bind("toLinkable", "to"),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  const nodeDataArray = [
    { key: "From1", loc: "0 0", from: true },
    { key: "From2", loc: "0 100", from: true },
    { key: "To1", loc: "150 0", to: true },
    { key: "To2", loc: "150 100", to: true }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

Mouse down on the green ellipse (the cursor changes to a "pointer") and drag to start drawing a new link. Note how the only permitted links are those going from a "From" node to a "To" node. This is true even if you start the linking gesture on a "To" node.

Span of Linkable properties

Because the TextBlock in the above example is not declared to be a port (i.e. there is no value for GraphObject.portId), mouse events on the TextBlock do not start the LinkingTool. This allows users the ability to select and move the node as well as any number of other operations.

You can certainly declare a Panel to have GraphObject.fromLinkable or GraphObject.toLinkable be true. This will cause all elements inside that panel to behave as part of the port, including starting a linking operation. Sometimes you will want to make the whole Node linkable. If you still want the user to be able to select and drag the node, you will need to make some easy-to-click elements not-"linkable" within the node. You can do that by explicitly setting GraphObject.fromLinkable and/or GraphObject.toLinkable to false. The default value for those two properties is null, which means the "linkable"-ness is inherited from the containing panel.

Other linking permission properties

Just because you have set GraphObject.fromLinkable and GraphObject.toLinkable to true on the desired port objects does not mean that you want to allow users to create a link from every such port/node to every other port/node. There are other GraphObject properties governing linkability for both the "from" and the "to" ends.

LinkableDuplicates properties

One restriction that you may have noticed before is that the user cannot draw a second link between the same pair of nodes in the same direction. This example sets GraphObject.fromLinkableDuplicates and GraphObject.toLinkableDuplicates to true, in order to permit such duplicate links between nodes.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.Shape("Ellipse", {
            fill: "green", portId: "", cursor: "pointer",
            fromLinkableDuplicates: true, toLinkableDuplicates: true
          })
          .bind("fromLinkable", "from")
          .bind("toLinkable", "to"),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  const nodeDataArray = [
    { key: "From1", loc: "0 0", from: true },
    { key: "From2", loc: "0 100", from: true },
    { key: "To1", loc: "150 0", to: true },
    { key: "To2", loc: "150 100", to: true }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

Now try drawing multiple links between "From1" and "To1". You can see how the links are automatically spread apart. Try dragging one of the nodes to see what happens with the link routing. A similar effect occurs also when the link's Link.curve is Curve.Bezier.

LinkableSelfNode properties

Another standard restriction is that the user cannot draw a link from a node to itself. Again it is easy to remove that restriction: just set GraphObject.fromLinkableSelfNode and GraphObject.toLinkableSelfNode to true. Note though that each node has to be both GraphObject.fromLinkable and GraphObject.toLinkable.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.Shape("Ellipse", {
            fill: "green", portId: "", cursor: "pointer",
            fromLinkable: true, toLinkable: true,
            fromLinkableDuplicates: true, toLinkableDuplicates: true,
            fromLinkableSelfNode: true, toLinkableSelfNode: true
          }),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  const nodeDataArray = [
    { key: "Node1", loc: "0 0" },
    { key: "Node2", loc: "150 50" }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

To draw a reflexive link, start drawing a new link but stay near the node when you release the mouse button. This example also sets the "...Duplicates" properties to true, so that you can draw multiple reflexive links.

In these examples there is only one port per node. When there are multiple ports in a node, the restrictions actually apply per port, not per node. But the restrictions of the "...LinkableSelfNode" properties do span the whole node, so they must be applied to both ports within a node for a link to connect to its own node.

MaxLinks properties

The final linking restriction properties control how many links may connect to a node/port. This example sets the GraphObject.toMaxLinks property to 2, even though GraphObject.toLinkableDuplicates is true, to limit how many links may go into "to" nodes.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.Shape("Ellipse", {
            fill: "green", portId: "", cursor: "pointer",
            fromLinkableDuplicates: true, toLinkableDuplicates: true,
            toMaxLinks: 2
          })  // at most TWO links can come into this node
          .bind("fromLinkable", "from")
          .bind("toLinkable", "to"),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  const nodeDataArray = [
    { key: "From1", loc: "0 0", from: true },
    { key: "From2", loc: "0 100", from: true },
    { key: "To1", loc: "150 0", to: true },
    { key: "To2", loc: "150 100", to: true }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

This example has no limit on the number of links that may come out of "from" nodes.

If this property is set, it is most commonly set to one. Of course it should depend on the nature of the application.

Note that the GraphObject.toMaxLinks and GraphObject.fromMaxLinks properties are independent of each other. If you want to control the total number of links connecting with a port, not only "to" or "from" but both directions, then you cannot use those two properties and instead must implement your own link validation predicate, as discussed below.

Cycles in graphs

If you want to make sure that the graph structure that your users create never have any cycles of links, or that the graph is always tree-structured, GoJS makes that easy to enforce. Just set Diagram.validCycle to CycleMode.NotDirected or CycleMode.DestinationTree. The default value is CycleMode.All, which imposes no restrictions -- all kinds of link cycles are allowed.

This example has nodes that allow links both to and from each node. However the assignment of Diagram.validCycle will prevent the user from drawing a second incoming link to any node and also ensures that the user draw no cycles in the graph.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .add(
        new go.Shape("Ellipse", {
            fill: "green", portId: "", cursor: "pointer",
            fromLinkable: true, toLinkable: true
          }),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  const nodeDataArray = [
    { key: "Node1" }, { key: "Node2" }, { key: "Node3" },
    { key: "Node4" }, { key: "Node5" }, { key: "Node6" },
    { key: "Node7" }, { key: "Node8" }, { key: "Node9" }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

  // only allow links that maintain tree-structure
  diagram.validCycle = go.CycleMode.DestinationTree;

As you draw more links you can see how the set of potential linking destinations keeps getting smaller.

General linking validation

It may be the case that the semantics of your application will cause the set of valid link destinations to depend on the node data (i.e. at the node and port at which the link started from and at the possible destination node/port) in a manner that can only be implemented using code: a predicate function.

You can implement such domain-specific validation by setting LinkingBaseTool.linkValidation or Node.linkValidation. These predicates, if supplied, are called for each pair of ports that the linking tool considers. If the predicate returns false, the link may not be made. Setting the property on the LinkingTool or RelinkingToolcauses the predicate to be applied to all linking operations, whereas setting the property on the Node only applies to linking operations involving that node. The predicates are called only if all of the standard link checks pass, based on the properties discussed above.

In this example there are nodes of three different colors. The LinkingTool and RelinkingTool are customized to use a function, sameColor, to make sure the links only connect nodes of the same color. Mouse-down and drag on the ellipses (where the cursor changes to a "pointer") to start drawing a new link. You will see that the only permitted link destinations are nodes of the same color that do not already have a link to it from the same node.


  diagram.nodeTemplate =
    new go.Node("Auto")
      .add(
        new go.Shape("Ellipse", {
            cursor: "pointer", portId: "",
            fromLinkable: true, toLinkable: true
          })
          .bind("fill", "color"),
        new go.TextBlock({ stroke: "white", margin: 3 })
          .bind("text", "key")
      );

  diagram.linkTemplate =
    new go.Link({
        curve: go.Curve.Bezier,
        relinkableFrom: true, relinkableTo: true
      })
      .add(
        new go.Shape({ strokeWidth: 2 })
          .bindObject("stroke", "fromNode", n => n.data.color),
        new go.Shape({ toArrow: "Standard", stroke: null })
          .bindObject("fill", "fromNode", n => n.data.color)
      );

  // this predicate is true if both nodes have the same color
  function sameColor(fromnode, fromport, tonode, toport) {
    return fromnode.data.color === tonode.data.color;
    // this could look at the fromport.fill and toport.fill instead,
    // assuming that the ports are Shapes, which they are because portID was set on them,
    // and that there is a data Binding on the Shape.fill
  }

  // only allow new links between ports of the same color
  diagram.toolManager.linkingTool.linkValidation = sameColor;

  // only allow reconnecting an existing link to a port of the same color
  diagram.toolManager.relinkingTool.linkValidation = sameColor;

  const nodeDataArray = [
    { key: "Red1", color: "red" },
    { key: "Blue1", color: "blue" },
    { key: "Green1", color: "green" },
    { key: "Green2", color: "green" },
    { key: "Red2", color: "red" },
    { key: "Blue2", color: "blue" },
    { key: "Red3", color: "red" },
    { key: "Green3", color: "green" },
    { key: "Blue3", color: "blue" }
  ];
  const linkDataArray = [
    // initially no links
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, linkDataArray);

To emphasize the color restriction, links have their colors bound to the "from" node data.

Limiting total number of links connecting with a node

One can limit the number of links coming into a port by setting GraphObject.toMaxLinks. Similarly, one can limit the number of links coming out of a port by setting GraphObject.fromMaxLinks. But what if you want to limit the total number of links connecting with a port regardless of whether they are coming into or going out of a port? Such constraints can only be implemented by a link validation predicate.

When wanting to limit the total number of links in either direction, connecting with each port, one can use this Node.linkValidation predicate:


  new go.Node({
      linkValidation: (fromnode, fromport, tonode, toport) => {
        // total number of links connecting with a port is limited to 1:
        return fromnode.findLinksConnected(fromport.portId).count +
               tonode.findLinksConnected(toport.portId).count < 1;
      },
      . . .
    })
    . . .

When wanting to limit the total number of links in either direction, connecting with a node for all of its ports, one can use this Node.linkValidation predicate:


  new go.Node({
      linkValidation: (fromnode, fromport, tonode, toport) => {
        // total number of links connecting with all ports of a node is limited to 1:
        return fromnode.linksConnected.count + tonode.linksConnected.count < 1;
      },
      . . .
    })
    . . .

Grouping validation

When you want to limit the kinds of nodes that the user may add to a particular group, you can implement a predicate as the CommandHandler.memberValidation or Group.memberValidation property. Setting the property on the CommandHandler causes the predicate to be applied to all Groups, whereas setting the property on the Group only applies to that group.

In this example the samePrefix predicate is used to determine if a Node may be dropped into a Group. Try dragging the simple textual nodes on the left side into either of the groups on the right side. Only when dropping the node onto a group that is highlit "green" will the node be added as a member of the group. You can verify that by moving the group to see if the textual node moves too.


  // this predicate is true if both node data keys start with the same letter
  function samePrefix(group, node) {
    if (group === null) return true;  // when maybe dropping a node in the background
    if (node instanceof go.Group) return false;  // don't add Groups to Groups
    return group.data.key.charAt(0) === node.data.key.charAt(0);
  };

  diagram.nodeTemplate =
    new go.Node()
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.TextBlock()
          .bind("text", "key")
      );

  diagram.groupTemplate =
    new go.Group("Vertical", {
        // only allow those simple nodes that have the same data key prefix:
        memberValidation: samePrefix,
        // don't need to define handlers on member Nodes and Links
        handlesDragDropForMembers: true,
        // support highlighting of Groups when allowing a drop to add a member
        mouseDragEnter: (e, grp, prev) => {
          // this will call samePrefix; it is true if any node has the same key prefix
          if (grp.canAddMembers(grp.diagram.selection)) {
            const shape = grp.findObject("SHAPE");
            if (shape) shape.fill = "green";
            grp.diagram.currentCursor = "";
          } else {
            grp.diagram.currentCursor = "not-allowed";
          }
        },
        mouseDragLeave: (e, grp, next) => {
          const shape = grp.findObject("SHAPE");
          if (shape) shape.fill = "rgba(128,128,128,0.33)";
          grp.diagram.currentCursor = "";
        },
        // actually add permitted new members when a drop occurs
        mouseDrop: (e, grp) => {
          if (grp.canAddMembers(grp.diagram.selection)) {
            // this will only add nodes with the same key prefix
            grp.addMembers(grp.diagram.selection, true);
          } else {  // and otherwise cancel the drop
            grp.diagram.currentTool.doCancel();
          }
        },
        // make sure all Groups are behind all regular Nodes
        layerName: "Background"
      })
      .bind("location", "loc", go.Point.parse)
      .add(
        new go.TextBlock({ alignment: go.Spot.Left, font: "Bold 12pt Sans-Serif" })
          .bind("text", "key"),
        new go.Shape({
            name: "SHAPE", width: 100, height: 100,
            fill: "rgba(128,128,128,0.33)"
          })
      );

  diagram.mouseDrop = e => {
    // dropping in diagram background removes nodes from any group
    diagram.commandHandler.addTopLevelParts(diagram.selection, true);
  };

  const nodeDataArray = [
    { key: "A group", isGroup: true, loc: "100 10" },
    { key: "B group", isGroup: true, loc: "100 140" },
    { key: "A1", loc: "10 30" },  // can be added to "A" group
    { key: "A2", loc: "10 60" },
    { key: "B1", loc: "10 90" },  // can be added to "B" group
    { key: "B2", loc: "10 120" },
    { key: "C1", loc: "10 150" }  // cannot be added to either group
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, []);

These groups are fixed size groups -- they do not use Placeholders. So when a node is dropped into them the group does not automatically resize itself to surround its member nodes. But that is also a benefit when dragging a node out of a group.

The validation predicate is also called when dragging a node that is already a member of a group. You can see how it is acceptable to drop the node into its existing containing group. And when it is dragged outside of the group into the diagram's background, the predicate is called with null as the "group" argument.

In this example it is always OK to drop a node in the background of the diagram rather than into a group. If you want to disallow dropping in the background, you can call myDiagram.currentTool.doCancel() in the Diagram.mouseDrop event handler. If you want to show feedback during the drag in the background, you can implement a Diagram.mouseDragOver event handler that sets myDiagram.currentCursor = "not-allowed". This would be behavior similar to that implemented above when dragging inside a Group.

Text editing validation

You can also limit what text the user enters when they do in-place text editing of a TextBlock. First, to enable any editing at all, you will need to set TextBlock.editable to true. There may be many TextBlocks within a Part, but you might want to limit text editing to particular TextBlocks.

Normally there is no limitation on what text the user may enter. If you want to provide a predicate to approve the input when the user finishes editing, set the TextEditingTool.textValidation or TextBlock.textValidation property. Setting the property on the TextEditingTool causes the predicate to be applied to the editing of all TextBlocks, whereas setting the property on the TextBlock only applies to that object's text.


  // this predicate is true if the new string has at least three characters
  // and has a vowel in it
  function okName(textblock, oldstr, newstr) {
    return newstr.length >= 3 && /[aeiouy]/i.test(newstr);
  };

  diagram.nodeTemplate =
    new go.Node("Auto")
      .add(
        new go.Shape({ fill: "lightyellow" }),
        new go.Panel("Vertical", { margin: 3 })
          .add(
            new go.TextBlock({ editable: true })  // no validation predicate
              .bind("text", "text1"),
            new go.TextBlock({
                editable: true,
                isMultiline: false,  // don't allow embedded newlines
                textValidation: okName
              })  // new string must be an OK name
              .bind("text", "text2")
          )
      );

  const nodeDataArray = [
    { key: 1, text1: "Hello", text2: "Dolly!" },
    { key: 2, text1: "Goodbye", text2: "Mr. Chips" }
  ];
  diagram.model = new go.GraphLinksModel(nodeDataArray, []);

Note how editing the top TextBlock accepts text without any vowels, but the bottom one does not accept it (or if it's too short) and instead leaves the text editor open.

If you want to execute code after a text edit completes, implement a "TextEdited" DiagramEvent listener.

Showing a Text Editing Error Message

If you would like to show a custom error message when text validation fails, one way is to show a tooltip Adornment. Here is an example where a valid string must contain the letter "W".


diagram.nodeTemplate =
  new go.Node("Auto")
    .add(
      new go.Shape({
          fill: "white",
          portId: "", fromLinkable: true, toLinkable: true, cursor: "pointer"
        })
        .bind("fill", "color"),
      new go.TextBlock({
          margin: 8,
          editable: true,
          isMultiline: false,
          textValidation: (tb, olds, news) => news.indexOf("W") >= 0,  // new string must contain a "W"
          errorFunction: (tool, olds, news) => {
            // create and show tooltip about why editing failed for this textblock
            const mgr = tool.diagram.toolManager;
            mgr.hideToolTip();  // hide any currently showing tooltip
            const node = tool.textBlock.part;
            // create a GoJS tooltip, which is an Adornment
            const tt = go.GraphObject.build("ToolTip", {
                          "Border.fill": "pink",
                          "Border.stroke": "red",
                          "Border.strokeWidth": 2
                        })
                        .add(
                          new go.TextBlock(
                            "Unable to replace the string '" + olds + "' with '" + news +
                            "' on node '" + node.key +
                            "'\nbecause the new string does not contain the capital letter 'W'."));
            mgr.showToolTip(tt, node);
          },
          textEdited: (tb, olds, news) => {
            const mgr = tb.diagram.toolManager;
            mgr.hideToolTip();
          }
        })
        .bindTwoWay("text")
    );

diagram.model = new go.GraphLinksModel([
  { key: 1, text: "Alpha" },
  { key: 2, text: "Beta" }
], [
  { from: 1, to: 2 }
]);

Try editing the text of a node by twice clicking on some text. If the string does not have the letter "W" in it, it will show an error message describing the problem.