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    Class AnimationTrigger

    An AnimationTrigger describes how to automatically animate a property on a GraphObject when it changes value. The target property name is a string, and all name matching is case-sensitive.

    Triggers will be shared by all copies of the template's GraphObjects. You can include AnimationTriggers in your templates just like Bindings are included:

    new go.Panel("Vertical",
    {
    // ... Panel properties
    })
    // This trigger uses the default value of AnimationTrigger.startCondition:
    // If a transaction is ongoing and Panel.position is changed, this trigger will animate
    // all changes to Panel.position at the end of the next transaction, in one bundled Animation.
    // If no transaction is ongoing, then it will animate this value immediately.
    .trigger("position")
    .add(
    new go.Shape({
    // ... Shape properties
    })
    // Animate all changes to Shape.opacity immediately
    .trigger("opacity", null, go.TriggerStart.Immediate),
    // ... other GraphObjects in the Panel
    )

    When the startCondition is TriggerStart.Default, GoJS will attempt to TriggerStart.Bundled or TriggerStart.Immediate based on the state of the transaction. If no transaction is ongoing, this trigger will treat the default as using TriggerStart.Immediate. Otherwise it will work as TriggerStart.Bundled.

    When the startCondition is TriggerStart.Bundled, the AnimationManager will use the default animation to prepare a single Animation that begins when the current transaction has ended. This animation may be canceled if a new transaction is started.

    When the startCondition is TriggerStart.Immediate, a new animation will be created for every instance of the property changed, and started immediately, and run until completion. This may be useful for cosmetic changes, such as animating the opacity or color of an object on mouseEnter or mouseLeave.

    You can only specify properties that exist on the GraphObject, and are also registered with AnimationManager.defineAnimationEffect. By default these properties are:

    • "position"
    • "location" (on Parts)
    • "scale"
    • "opacity"
    • "angle"
    • "desiredSize"
    • "background"
    • "fill" (on Shapes)
    • "strokeWidth" (on Shapes)
    • "strokeDashOffset" (on Shapes)
    • "stroke" (on Shapes, TextBlocks)

    Examples of defining additional animation properties are given in the Learn page on Animations.

    since

    2.1

    Index

    Constructors

    • This constructor creates an AnimationTrigger. These are typically constructed within Part templates.

       // ...
      new go.Shape(
      {
      // ... Shape properties
      })
      // Animate all changes to Shape.opacity immediately
      .trigger("opacity", null, go.TriggerStart.Immediate)

      Parameters

      • propertyName: string

        A string naming the target property to animate. This should not be the empty string.

      • OptionalanimationSettings: { duration?: number; easing?: EasingFunction; finished?: (animation: Animation) => void }

        An optional Object describing properties to set on animations created by this AnimationTrigger. See the animationSettings property for detail. If specified, this also sets the startCondition to TriggerStart.Immediate.

      • OptionalstartCondition: TriggerStart

        An optional TriggerStart to set the startCondition property.

      Returns AnimationTrigger

    Accessors

    • get propertyName(): string

      Gets or sets the name of the property to animate on the target GraphObject. The default value is set during constructor initialization.

      You can only specify properties that exist on the GraphObject, and are also registered with AnimationManager.defineAnimationEffect. By default these properties are the same as the list of possible Animation effects:

      • "position"
      • "location" (on Parts)
      • "scale"
      • "opacity"
      • "angle"
      • "desiredSize"
      • "background"
      • "fill" (on Shapes)
      • "strokeWidth" (on Shapes)
      • "strokeDashOffset" (on Shapes)
      • "stroke" (on Shapes, TextBlocks)

      Examples of defining additional properties by adding animation effects are given in the Learn page on Animations.

      Returns string

    Methods

    Properties

    Bundled: Bundled = TriggerStart.Bundled
    deprecated

    See TriggerStart.Bundled.

    Default: Default = TriggerStart.Default
    deprecated

    See TriggerStart.Default.

    Immediate: Immediate = TriggerStart.Immediate
    deprecated

    See TriggerStart.Immediate.