Scale the geometry depending on context, for instance uniformly for a "Circle" figure and non-uniformly for an "Ellipse" figure.
Scale the geometry in both directions so as to fit exactly in the given bounds; there is no clipping, but the aspect ratio may change, causing the geometry to appear stretched.
Do not scale the geometry; there may be clipping in one or both directions if the available dimensions are too small.
Scale the geometry equally in both directions to fit the given bounds.
This enumeration specifies possible values for Shape.geometryStretch and Geometry.defaultStretch.
since
3.0