Scale the geometry depending on context, for instance uniformly for a "Circle" figure and non-uniformly for an "Ellipse" figure.

Scale the geometry in both directions so as to fit exactly in the given bounds; there is no clipping, but the aspect ratio may change, causing the geometry to appear stretched.

Do not scale the geometry; there may be clipping in one or both directions if the available dimensions are too small.

Scale the geometry equally in both directions to fit the given bounds.

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This enumeration specifies possible values for Shape.geometryStretch and Geometry.defaultStretch.

`since`

3.0