This sample is a modification of the State Chart sample that makes use of the LinkLabelDraggingTool that is defined in its own file, as LinkLabelDraggingTool.js.

Note that after dragging a link label you can move a node connected by that link and the label maintains the same position relative to the link route. That relative position is specified by the GraphObject.segmentOffset property. This sample also saves any changes to that property by means of a TwoWay Binding.

See also the similar Link Label On Path Dragging sample, where the label is constrained to remain on the path of the link.

Diagram Model saved in JSON format:

GoJS Features in this sample

Tools

Tools handle all input events, such as mouse and keyboard interactions, in a Diagram. There are many kinds of predefined Tool classes that implement all of the common operations that users do.

For flexibility and simplicity, all input events are canonicalized as InputEvents and redirected by the diagram to go to the Diagram.currentTool. By default the Diagram.currentTool is an instance of ToolManager held as the Diagram.toolManager. The ToolManager implements support for all mode-less tools. The ToolManager is responsible for finding another tool that is ready to run and then making it the new current tool. This causes the new tool to process all of the input events (mouse, keyboard, and touch) until the tool decides that it is finished, at which time the diagram's current tool reverts back to the Diagram.defaultTool, which is normally the ToolManager, again.

More information can be found in the GoJS Intro.

Related samples


GoJS Extensions

GoJS can be extended in a variety of ways. The most common way to change the standard behavior is to set properties on the GraphObject, Diagram, CommandHandler, Tool, or Layout. But when the desired property does not exist, you might need to override methods of CommandHandler, Tool, Layout, Link, or Node. Methods that you can override are documented in the API reference. Various features of GoJS can be overriden, either by replacing a method on an instance (a feature of JavaScript) or by defining a subclass. You should not modify the prototypes of any of the GoJS classes.

In addition to our samples, GoJS provides an extensions gallery, showcasing the creation of custom tools and layouts. Those classes and samples are written in TypeScript, available at ../extensionsJSM/, as ECMAScript/JavaScript modules -- these use the ../release/go-module.js library. We recommend that you copy the files that you need into your project, so that you can adjust how they refer to the GoJS library that you choose and so that you can include them into your own building and packaging procedures.

More information can be found in the GoJS Intro.

Related samples